WURLDE
By Jonathan Bristow.

There is much afoot as far as game coding to do The screen shown is only an illustration. The Score-board at the head of the screen-shot may change according to requirements



The end goal is to reach the Halls of Birist with the necessary items to destroy the evil that has beseeched WURLDE. Here the game style will change for the final time into an isometric style game. The character will become monochromatic, and explore the many rooms, halls, stairways and passage ways of Birist’s Domain.
Technicalities
The game will be for an Oric Atmos with at least one 3.5" Drive. It will be 100% compatible with the Euphoric Emulator for the PC.
The system will use its own Disc access routines, therefore freeing the top 16K RAM for the game. For the first section of the game, each screen will load from disc as the player begins exploring. However, as the player gets accostomed to his/her surroundings, they may use a sequence of direction commands in the text box to describe a route to take. This option will also extend to a review of the path taken to get thus far. This will hopefully reduce disc wear and tear.
The Example screen shown will exist throughout the game, save for the changing of the player area/game style. Notice that the base of the screen will hold up to 5 lines of text. Well, this is not strictly true, the game is set in hires and therefore part of that shown (Top 2 lines) still remains in HIRES. The base of the screen is in text mode and therefore a routine will be written to freely traverse these two very different screen modes for plotting the text. This will also hopefully allow for smooth scrolling text.
The first section will use flip screen style game play. The Main character will occupy "Even" lines, whilst the background will occupy "Even and Odd lines" according to height. Other characters within the game will use the same Even lines as the main character and therefore a method will have to be established to allow each to pass each other "On the road" as it were.
Samples will replace 8912 Sound effects wherever possible.
This is only the beginning of the game and little coding has been done so far for it. I would hope that it will take about a year and a half to do. What is crucual, is that I might gain help from other Oric users for coding, Graphics and Sound. Already, I have had James Groom’s help with sorting the 60 odd screens for the first section of the game. He admits to me that he is no good at machine code, Graphics or Music, but that is no reason why one shouldn’t get involved as he has proved.
So why not E-Mail /Snail Mail me at the addresses given below. All participants will be credited in the game accordingly.
| E-Mail :arc@twilighte.demon.co.uk | Snail Mail : |
Jonathan Bristow 30 Fensome Drive Houghton Regis Beds LU5 5SH |